Experienced gamers can indeed recognize when a developer has "padded" their game with nonessential and/or redundant features that detract from the core experience, but mileage varies.īut it's not always so cut-and-dried. I've played enough across all genres to realize that observations from both sides often have merit. No need to attack each others' taste in games, guys. Hopefully it will achieve the right balance to join the ranks of the all-time classics in the SRPG genre. FF Tactics took me around 75-80 hours, but an absurd percentage of that was grinding through countless optional battles with the same maps and enemies, while Vanguard Bandits' 20-plus hour runtime was kept leaner by a complete lack of such engagements every battle helped to advance the story.Īt any rate, I have high expectations for Project Triangle Strategy. Regarding game length, I want the ride to last as long as possible while hopefully avoiding being bogged down by redundancy or too many extraneous tasks or dialogue that keep you away from the battlefield for too long (an issue which I found to whittle away my interest wandering around the sprawling monastery in Fire Emblem: Three Houses). I had imagined the possibilities for a FF Tactics-style game ever since playing Octopath Traveler that 2 1/2D aesthetic recalls the beauty of classic retro RPGs but also brings them fully into the modern era. They guide me, and I guide them in turn.It's definitely near the top of my "to get" list. Idore: I but answer the needs of the flock.
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